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AMULETS. Advanced Mobile and Ubiquitous Learning Environments for Teachers and Students






Project description

In the AMULETS project we are exploring how teachers can develop and implement novel educational scenarios combining outdoors and indoors activities that use ubiquitous computing technologies together with stationary computers. These types of activities provide new opportunities for children and teachers to review and to continue the learning experience in the classroom, thus supporting different aspects of learning such as exploration, discussion, argumentation, collaboration and reflection.

Why does it matter

Recent advancements in mobile, wireless and positioning technologies combined with contextual computing are contributing to the development of new mobile applications and services. The rapid adoption of sophisticated mobile devices and applications has created new social tools for people to connect and interact; changing the ways we communicate and collaborate. In the context of this paper we will refer to these technologies as Ubiquitous Computing Technologies. Educational environments are being subject to these changes providing an opportunity for curriculum development that can use these socially based devices for supporting different aspects of learning and teaching. Mobile and wireless technologies enable the opportunity to interact in new ways with the physical world as they allow allocating computational power and interaction away from the limitations of desktop computers. From this perspective, learners are given the opportunity to collaborate in new and interactive ways within the physical world, as well as the physical world can be augmented through digital technologies.

Partners and funding sources

Young Communication is supported and partially funded by the Knowledge Foundation and is a collaborative project including Blekinge Institute of Technology, Kalmar University and V�xj� University, with V�xj� as the co-ordinating university. Head project co-ordinator is Lennart Axelsson at the Department of Teacher Education, V�xj� University.

Results

Since last year, we have conducted three different trials with children and university students. The first trail took place in June of 2006 in an elementary school while the second trial occurred the following December, in the town square with the same school. The third trial took place between April and May 2007 and we collaborated with the teacher training program at our university.

Methodology

We argue that the design of innovative mobile learning activities should be guided by collaborative learning scenarios in context supported by mobile and ubiquitous technologies in authentic settings. To support this claim, we have developed a conceptual framework that can be used when designing novel mobile learning scenarios. This framework provides the designer with opportunities to tackle the challenges of designing for Mobile Computer Supported Collaborative Learning (mCSCL) and Mobile-Learning (mLearning) environments. These contextual collaboration modes serve as a bridge to connect children working with the same activity context in distinctly different locations, as well as they served also as a tool to support authentic learning activities

Next steps

Our explorations into collaboration in context evolved over the three trials we have conducted so far. In the Bergunda School trial, the students worked in groups in the field. In the second trial at the V�xj� Square, we introduced the co-located subgroups collaborating in different locations scenarios while the collaboration was mediated by mobile technologies. In the third trial, the teacher students rotated between the outside and the inside activities, thus providing all students with learning experience at the different locations. Based on the assessment of these trials and the post activities, we have learned that the users placed high value on the collaboration aspects of the learning activities and the need to develop easier forms of communication for collaboration in context using mobile and ubiquitous technologies. Coming research activities include the continuation of our efforts within the framework of a new international project exploring the use of mobile devices for game based learning and field studies in natural science, math, and physical fitness supported by mobile applications.

Publications

Kurti, A., Milrad, M. & Spikol, D. (2007). Designing Innovative Learning Activities Using Ubiquitous Computing. Proceedings of the 7th IEEE International Conference on Advanced Learning Technologies held on July 18-20, 2007 in Niigata, Japan, pp 386-390. ISBN 978-07695-2916-5.

Kurti, A., Spikol, D.,Milrad, M., Svensson, M., & Pettersson, O. (2007). Exploring How Pervasive Technologies Can Support Situated Learning. Proceedings of Pervasive Learning: Design Challenges and Requirements workshop held at PERVASIVE 2007, May 13th, 2007, Toronto, Canada.

Kurti, A., Spikol, D., & Milrad, M. (2008). Bridging Outdoors and Indoors Educational Activities in Schools with the Support of Mobile and Positioning Technologies. International Journal of Mobile Learning and Organization, Volume 2 (2). Pp. 166-186

Kurti, A., Milrad, M., Alserin, F., & Gustafsson, J. (2006). Designing and Implementing Ubiquitous Learning Activities Supported by Mobile and Positioning Technologies. Proceedings of the IASTED CATE 2006 Conference, Lima, Peru, October, 4th-6th, 2006, pp 193-199. ISBN 0-88986-628-7.

Spikol, D. and Milrad, M. (2008). Combining Physical Activities and Mobile Games to Promote Novel Learning Practices. In Proceedings of the Fifth IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMUTE 2008)", held in Beijing, China, March 23-26, 2008. IEEE Computer Society, Washington, DC, pp 31-38.

Svennson, M., & Pettersson, O. (2008). Making Use of User-generated Content and Contextual Metadata Collected during Ubiquitous Learning Activities. Proceedings of the 8th IEEE International Conference on Advanced Learning Technologies held on July 1st-5th, 2008 in Santander, Spain.

Spikol, D. (2008). Exploring novel learning practices through co-designing mobile games co-design. Proceedings of the second international DREAM conference, Odense, Denmark, 18-20 September, 2008.

Nilsson, P.; Sollervall, H. & Milrad, M. (2009). Collaborative Design of Mathematical Activities for Learning in an Outdoor Setting. Proceedings of CERME 6 Sixth Conference of European Research in Mathematics Education , Lyon, France, January 28th - February 1st, 2009.

Svensson, M., Pettersson, O. & Persson, M. (2009) Pinetree: A Learning Content Repository Based on Semantic Web Technologies. Ninth IEEE International Conference on Advanced Learning Technologies, 2009. ICALT 2009.

Svensson, M., Kurti, A., & Milrad, M. (2010). Enhancing Emerging Learning Objects with Contextual Metadata Using the Linked Data Approach. Proceedings of the 6th IEEE WMUTE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education WMUTE 2010 held in Kaohsiung, Taiwan, April 12-16th, 2010.

Gil de la Iglesia, D., & Pettersson, O. (2010). Providing Flexibility in Learning Activities Systems by Exploiting the Multiple Roles of Mobile Devices. Proceedings of the Sixth IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education WMUTE 2010, held in Kaohsiung, Taiwan, April 12th-16th 2010

Spikol D. & Elisasson, J. (2010). Lessons from Designing Geometry Learning Activities that Combine Mobile and 3D Tools. Proceedings of the 6th IEEE WMUTE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education WMUTE 2010 held in Kaohsiung, Taiwan, April 12-16th, 2010.

Gil de la Iglesia, D., Andersson, A., & Milrad, M. (2010). Mobile Virtual Devices for Collaborative M-Learning. Proceedings of the 18th International Conference on Computers in Education, ICCE 2010. Putrajaya, Malaysia: Asia-Pacific Society of Computers in Education.

Gil de la Iglesia, D., Andersson, A., & Milrad, M. (2010). Enhancing Mobile Learning Activities by the Use of Mobile Virtual Devices - Some Design and Implementation Issues. Proceedings of the 2nd International Conference on Intelligent Networking and Collaborative Systems, INCoS 2010. Thessaloniki, Greece. IEEE CPS. pp.137-144

Gil de la Iglesia, D. (2010). Exploring New Ways to Support Mobile Collaboration Through Mobile Virtual Devices. 1st Nordic Symposium on Technology Enhanced Learning, NORDITEL. Linneaus University, Sweden, August 26th-27th 2010

Sollervall, H., Otero, N. Milrad, M., Johansson, D., Vogel, B. (2012). Outdoor Activities for the Learning of Mathematics: Designing with Mobile Technologies for Transitions Across Learning Contexts. Proceedings of the Seventh IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education WMUTE 2012, Takamatsu, Japan, March 27th-30th 2012.

Sollervall, H. and Milrad, M. (2012). Theoretical and methodological considerations regarding the design of innovative mathematical learning activities with mobile technologies. International Journal of Mobile Learning and Organisation , 6(2), 172-187

Gil de la Iglesia, D., Andersson, J., Milrad, M., & Sollervall, H. (2012). Towards a Decentralized and Self-Adaptive System for M-Learning Applications. Proceedings of the Seventh IEEE International Conference on Wireless, Mobile, and Ubiquitous Technology in Education WMUTE 2012, Takamatsu, Japan, March 27th-30th 2012.

Gil de la Iglesia, D., Milrad, M., Andersson, J. (2012). Software Requirements to Support QoS in Collaborative M-Learning Activities. In Lecture Notes in Computer Science: Collaboration and Technology Vol. 7493/2012, pp. 176-183

Gil de la Iglesia, Didac. (2012). Designing a Decentralized Distributed Self-Adaptive System in M-Learning Activities. In IEEE Seventh International Conference on Wireless, Mobile and Ubiquitous Technology in Education (WMUTE), 2012. Takamatsu, Japan. pp. 296 - 300

Sollervall, H. & Milrad, M. (2012). Blending mobile technologies and traditional resources in mathematical learning activities. In: Workshop Proceedings of the 20th International Conference on Computers in Education (ICCE) 2012 , pp. 2-11. Asia-Pacific Society for Computers in Education (APSCE), Singapore.

Milrad, M., Wong, L.-H., Sharples, M., Hwang, G.-J., Looi, C.-K., Ogata, H. (2013). Seamless Learning: An International Perspective on Next Generation Technology Enhanced Learning. Book chapter in Z. L. Berge & L. Y. Muilenburg (eds.); Handbook of Mobile Learning. New York: Routledge.






Active from 8 / 2006

to: 8 / 2013


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