In the AMULETS project we are exploring how teachers can develop and implement novel educational scenarios combining outdoors and indoors activities that use ubiquitous computing technologies together with stationary computers. These types of activities provide new opportunities for children and teachers to review and to continue the learning experience in the classroom, thus supporting different aspects of learning such as exploration, discussion, argumentation, collaboration and reflection.
The COLLAGE project brings to secondary school students and their teachers a mobile learning platform for context-dependent games. Fun, interdisciplinary, collaboration, and challenge beyond the four walls of the classroom create new learning opportunities. The COLLAGE platform supports the authoring and playing of a board-like game on a site of educational interest. The game is played with the aid of mobile learning technology (mainly mobile phones and PDA's, and GPS technology) with direct ...
Skattjakt (Treasure Hunt) is a mobile game designed to encourage young people to get physical by solving a mystery surrounding a castle built on the university's campus. The game is inspired by treasure hunts and the sport of orienteering. Up to 6 teams can compete currently. The game starts with a video detailing the mystery of why the ghost of Anna Koskull has come back and now the players need to help her solve the mystery of her late husband Frederick Bonde in order to free her spirit fro...
The aim of this initiative is to take next steps in technology enhanced learning and open up new avenues for collaborative learning and working by exploring how context-aware technologies for mobile use can enhance efficient collaboration. The Coll@ware initiative will involve scenario work for designing theories, technologies and practical models for knowledge workers in higher education and professional organizations.
The aim of this project is to explore and implement a number of collaborative web applications related to data portability, media migration and reusability of information in educational contexts. A robust web platform will be developed and implemented in order to illustrate the potential benefits of re-using media, visualizing content in context and merging the wired Internet with the wireless world. This work will be carried out within the framework of our going efforts while developing coll...
The MUSIS2 (MUlticast Services and Information in Sweden, http://www.musis.se) project is the second part of an international research effort that brings together companies and organizations with research to develop new mobile services. These mobile information and entertainment services explored in this project can provide relevant information directly to the handset, help capture market share, deepen relationships with users, and establish revenue opportunities.
The COSMOS project is a pan-European initiative co-funded by the European Commission under the eContentPlus programme. The aim of the COSMOS project is to use existing digital educational content related to astronomy and physics and make it more usable and accessible for end-users. This will be achieved through the COSMOS Portal, a service employing bleeding-edge metadata technologies to offer users significant versatility in retrieving the information they need.
